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Arty~ Dungeon Explorer
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Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
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Posted: Tue Jul 17, 2007 12:09 pm Post subject: (No subject) |
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Model wrote: | Artry why do mage has to have an advantage?
Warrior- black knight
rogue- succubus (or goat with bow;p)
mage- Advocate
and monk as a class;s and it would be a VERY nice change, which will force ppl to learn a new way of dueling vs a new class. But monk need's some technical changes because without weapon i have got 150dmg with bare hands and with mace i got 70-80;p. Rise stats a bit etc. But this later |
Model im with you on the monk class, in Hellfire i enjoy playing the Monk as a char, if it were in ReX it would be great!
But the only downside as you suggested Model is that the mage enchanter will turn you into and Advocate - The problem with that is that advocates don't have any other attack either then Flash&Fireball (No melee attacks) and the other problem is that advocate don't walk at all they teleport and if it were to be and enchanter you would have telewalk (common Diablo classic hack ) if we could think of something else besides advocate that would be supurbe ![Cool](images/smiles/icon_cool.gif) |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Sun Sep 30, 2007 8:02 pm Post subject: (No subject) |
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I thought of something like this. Increasing dmg (and-optional;p speed) of blood star. It would be interesting alternative in PvP. Slower than fb and blockable (no splash) but bigger dmg (good vs rouge/warr with 2xsword/2h weapon). So chars have to max 2-3resists and mage can mix it:). Or even go further and give splash dmg like in flash (i may be wrong, maybe flash doesn't have splash;p).
But it could be painfull in PvM;p i think, or maybe not.
To consider:) _________________ www.purepwnage.com
Last edited by Model on Wed Oct 17, 2007 1:41 am; edited 1 time in total |
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wicked Disciple
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Joined: 20 Aug 2006 Posts: 45 Location: Brazil
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Posted: Tue Oct 16, 2007 9:03 pm Post subject: (No subject) |
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nice! _________________
Siberian Lord - Ghoul Vampire |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Wed Oct 17, 2007 1:41 am Post subject: (No subject) |
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thx:)
i want to play!!!:(((( LaBiRi plz give us new version;d _________________ www.purepwnage.com |
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Reject!on$ Disciple
Joined: 19 Sep 2007 Posts: 11 Location: Canada
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Posted: Thu Oct 18, 2007 1:46 am Post subject: (No subject) |
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Yeah, i wanna play online asmuch as anyone else wants to, hopefully LABiRi can get the server back up in the next 1-2 months. =/ |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Thu Oct 18, 2007 9:36 pm Post subject: (No subject) |
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there are other servers that support d1 (like Ender), when we can play "for now" before LaBiRi can get "own" Rebirth server...but the release is needed;p _________________ www.purepwnage.com |
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LABiRi Master Of The Rebirth
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Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Fri Oct 19, 2007 1:28 pm Post subject: (No subject) |
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I can't say it for SURE, but maybe in later january we will have a new server...that's because I'm moving and my new house will have another type of adsl without a NAT.
We'll see ![Smile](images/smiles/icon_smile.gif) _________________
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Tue Oct 23, 2007 10:34 am Post subject: (No subject) |
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ghi;d
i thought of pushing the mage to the edge of capabilities:) and i got this item:
base: amu (pentagram graphic) maybe add to Jest's set, can't think a name for now
+20str
+30-40mana
+ 1-2 all spells
-30-40% light radius (slight advantage or disadvantage, depends;p in pvm and annoying in PvP;p, but infravision solves the problem;p)
aaa and plz give back mage this fast cast spell (i play with warr not sorc, but i liked to chase this fast mage and kill him despite his GoSu speed;s) _________________ www.purepwnage.com |
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wicked Disciple
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Joined: 20 Aug 2006 Posts: 45 Location: Brazil
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Posted: Tue Oct 23, 2007 9:56 pm Post subject: (No subject) |
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LABiRi wrote: | I can't say it for SURE, but maybe in later january we will have a new server...that's because I'm moving and my new house will have another type of adsl without a NAT.
We'll see ![Smile](images/smiles/icon_smile.gif) |
Keep us updated!
regards _________________
Siberian Lord - Ghoul Vampire |
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Reject!on$ Disciple
Joined: 19 Sep 2007 Posts: 11 Location: Canada
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Posted: Tue Oct 23, 2007 11:12 pm Post subject: (No subject) |
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Having it up in January would be nice, hopefully you will have it up and running by then.
Agreed, keep us updated please. ![Smile](images/smiles/icon_smile.gif) |
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Reject!on$ Disciple
Joined: 19 Sep 2007 Posts: 11 Location: Canada
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Posted: Sun Nov 25, 2007 11:04 pm Post subject: (No subject) |
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1-2 To all spells on a amulet would be kinda absurd, with Jests Staff, Jests Crest, x2 Corruptions, 2+ Archon, and maxed spells, a Wizard would be able to max at level 23 for spells, and that would mean ATLEAST 2000 damage on your psycho beam spell. And that would be taking it a bit to far, for me atleast. Sorry if i calculated wrong, i hav'nt played ReB in a year. |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Mon Nov 26, 2007 2:30 am Post subject: (No subject) |
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Warr gets ~500dmg with 2x izu, viking etc. Rouge is sick with vendetta!;p (Moon? calculated ~900 dmg?;p). And like i posted, TO THE EDGE OF CAPABILITIES. High qlvl, maybe some other disadvantages like -30% res or sth, or just put it in some version to test it in practice. Big dmg, but look how hard are monsters in 1.2. My warr with ~700hp and ~600 ac is on 2 hits from Balrog on hell/hell and he hits every time;d. Besides i thought of PvP rather than PvM (Jests Staff in PvP=gg;]). With full Jest (or Adria+Neversaw), Archon +2 and this amu(+2) u would get 24 lvl and it wouldn't reach 2k. _________________ www.purepwnage.com |
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Reject!on$ Disciple
Joined: 19 Sep 2007 Posts: 11 Location: Canada
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Posted: Mon Nov 26, 2007 3:09 am Post subject: (No subject) |
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Actually, thats a good idea, each char has their own unique characteristic, like you said with a Rogue being able to max at 900 dmg, a Warrior with atleast 600, a wizard with level 24 spells isnt so bad. And adding a downside to the ammy you speak of would be a nice idea. (It will be the amulet i would use for my wizard ;p) |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Mon Dec 03, 2007 3:53 am Post subject: (No subject) |
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i'm not sure if it wasn't posted earlier. I think of a ring/amu with ZEN Harmony
The ZEN ring/amu:
+fast hit recovery
+faster hit recovery
+fastest hit recovery
+8-12 to all
+10-20% dmg
or +/- sth (can be mana instead of dmg or more dmg or dunno;d). Open for changes
EDIT:
Didn't want to post double reply, so edited. Dunno if such an item wasn't posted earlier:
Whaler's Trophy//Prize:
base: scale mail (original Diablo image)
+200% AC
+75-90 VIT//150-180 hp (either or)
10% light radius
+8-11 to all other stats
life stealing (3-5%, possible to make the amount visible?)
+@@@?
if item is too powerfull adding all res equals 0 will reduce utility of this item to PvP warrior vs warrior pure steel only:). I think much hp, low ac is good compromise
EDIT2:
i'm not sure if not posted earlier, but..if so it's a varation;d
Thor's Revenge/Hammer/Heritage/Fist/ whatever;p
ultimate devestating powerfull weapon with h qlvl(but droppable;p)
base: 2h maul
lightning hit dmg 50-80
+50 to all/or 35-50
fastest attack
fasatest hit recovery
+30-40dmg, prefix kings//unusual item dmg 50-70
+/- @@@
E3:
Aegis Fang
hammer (original war hammer graphic)
Fast attack
+40-50% light radius
res magic max
+30-40 dmg
+15-25 all
bashing
i thougt is it possible for you to change the attack speed with clubs/blunt weapons to slight faster like barbarian in Hellfire had (he had 0.40 normaly/0.30 with haste on clubs and 0.45/0.35 on swords)
E4:
Ring of the LichKing:
life leech 5-8%
mana leeech 5-8%
+5-10all atb
Mind Control 20charges _________________ www.purepwnage.com |
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