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BUG report

 
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Volker_Kaudah
Dungeon Explorer


Joined: 09 Jul 2006
Posts: 65
Location: Germany

PostPosted: Tue Aug 15, 2006 3:43 pm    Post subject: BUG report Reply with quote

hi players,

this bug isnīt as horrible as the gorgoth item bug but itīs still a bug GhGh

The explanation :

When you try to take more than i think 5-6*10000gold items, there is a message "you already own this item", and you

canīt pick up any more of your stored money.

I think itīs just a little annoying but i hope itīll get fixed soon (next rex version) Wink

MfG Volker
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LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Tue Aug 15, 2006 11:01 pm    Post subject: (No subject) Reply with quote

Orgoth has a kind of "dupe protection" on items. Gold and potions may be create dupes themself, so avoid to store them in huge quantities Smile
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emosewa
Dungeon Explorer


Joined: 06 Aug 2006
Posts: 61
Location: Germany

PostPosted: Wed Aug 16, 2006 2:32 pm    Post subject: (No subject) Reply with quote

Uh, didn't know that. Nice idea.

Though it's usless anyway to storage that much of money. ^
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Alamara
Disciple


Joined: 09 Aug 2006
Posts: 36

PostPosted: Thu Aug 17, 2006 9:22 pm    Post subject: (No subject) Reply with quote

Could you possibly add a "Vault Key" like in The Dark? This way you could store a lot of money in Orgoth more easily.
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tan_Gonarro=BH=
Dungeon Explorer


Joined: 07 Aug 2006
Posts: 79

PostPosted: Thu Aug 17, 2006 11:42 pm    Post subject: (No subject) Reply with quote

But what exacly is the point of accumulating such amounts of money? Is town price limit raised in this mod like it was in Abysmal?
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Alamara
Disciple


Joined: 09 Aug 2006
Posts: 36

PostPosted: Fri Aug 18, 2006 2:52 am    Post subject: (No subject) Reply with quote

tan_Gonarro=BH= wrote:
But what exacly is the point of accumulating such amounts of money? Is town price limit raised in this mod like it was in Abysmal?


Well, in some games the currency can actually be used as a currency. That's not really the case in this game, but perhaps the gold drop rate could be severely lowered to reflect that as a goal. I do like this idea, and have heard many people say the same. It also makes the game harder, because you can't simply stock up with 30 full rejuvenation potions and run down and tank.
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tan_Gonarro=BH=
Dungeon Explorer


Joined: 07 Aug 2006
Posts: 79

PostPosted: Fri Aug 18, 2006 11:40 am    Post subject: (No subject) Reply with quote

Ofcourse there are many such games (most of them beeing MMORPGs though), but Diablo was never meant to be one of them. Money had never been of any real value here, except maybe Abysmal mod I mentioned ealier, where town price limit was raised to over 2 millon gp.
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