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Volker_Kaudah Dungeon Explorer
Joined: 09 Jul 2006 Posts: 65 Location: Germany
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Posted: Tue Aug 15, 2006 3:43 pm Post subject: BUG report |
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hi players,
this bug isnīt as horrible as the gorgoth item bug but itīs still a bug
The explanation :
When you try to take more than i think 5-6*10000gold items, there is a message "you already own this item", and you
canīt pick up any more of your stored money.
I think itīs just a little annoying but i hope itīll get fixed soon (next rex version)
MfG Volker _________________ Ist das Leben hart, schnapp dir die card!!
Mit dem MANN, ruf die Brüder einfach an!!
In memory of "Mr. Nice Guy" |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Tue Aug 15, 2006 11:01 pm Post subject: (No subject) |
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Orgoth has a kind of "dupe protection" on items. Gold and potions may be create dupes themself, so avoid to store them in huge quantities _________________
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emosewa Dungeon Explorer
Joined: 06 Aug 2006 Posts: 61 Location: Germany
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Posted: Wed Aug 16, 2006 2:32 pm Post subject: (No subject) |
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Uh, didn't know that. Nice idea.
Though it's usless anyway to storage that much of money. ^ _________________ ~ "ReX.net Accounts: emosewA, Darkness, Damage" ~
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Alamara Disciple
Joined: 09 Aug 2006 Posts: 36
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Posted: Thu Aug 17, 2006 9:22 pm Post subject: (No subject) |
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Could you possibly add a "Vault Key" like in The Dark? This way you could store a lot of money in Orgoth more easily. |
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tan_Gonarro=BH= Dungeon Explorer
Joined: 07 Aug 2006 Posts: 79
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Posted: Thu Aug 17, 2006 11:42 pm Post subject: (No subject) |
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But what exacly is the point of accumulating such amounts of money? Is town price limit raised in this mod like it was in Abysmal? |
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Alamara Disciple
Joined: 09 Aug 2006 Posts: 36
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Posted: Fri Aug 18, 2006 2:52 am Post subject: (No subject) |
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tan_Gonarro=BH= wrote: | But what exacly is the point of accumulating such amounts of money? Is town price limit raised in this mod like it was in Abysmal? |
Well, in some games the currency can actually be used as a currency. That's not really the case in this game, but perhaps the gold drop rate could be severely lowered to reflect that as a goal. I do like this idea, and have heard many people say the same. It also makes the game harder, because you can't simply stock up with 30 full rejuvenation potions and run down and tank. |
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tan_Gonarro=BH= Dungeon Explorer
Joined: 07 Aug 2006 Posts: 79
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Posted: Fri Aug 18, 2006 11:40 am Post subject: (No subject) |
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Ofcourse there are many such games (most of them beeing MMORPGs though), but Diablo was never meant to be one of them. Money had never been of any real value here, except maybe Abysmal mod I mentioned ealier, where town price limit was raised to over 2 millon gp. |
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