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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Thu Oct 05, 2006 6:53 pm Post subject: (No subject) |
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I got some stupid idea;d
Is it possible,to make "blocking" for warr with 2 swords. Make it max 50% depending on dex or 1lvl=1% blok. _________________ www.purepwnage.com |
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Moon Dungeon Explorer
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Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Thu Oct 05, 2006 7:06 pm Post subject: (No subject) |
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in hellfire its possible on barb i think, so it should be possible be here too would be nice idea, and 50% block would be ok ;D |
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tan_Gonarro=BH= Dungeon Explorer
Joined: 07 Aug 2006 Posts: 79
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Posted: Thu Oct 05, 2006 8:59 pm Post subject: (No subject) |
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the only problem is - where get the warrior blocking animation from. in hellfire its not barb but the monk who was able to block with staff or barehanded. |
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Moon Dungeon Explorer
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Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Thu Oct 05, 2006 9:41 pm Post subject: (No subject) |
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argh, ofc i meand the bard^^ the rog with 2 swords would be the same think, same animation if warrior could block here also with 2 weapons. |
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Ychiju Guest
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Posted: Thu Oct 05, 2006 10:20 pm Post subject: (No subject) |
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Why not introduce some of the enchanted characters (Assassin f.e.) as regular characters, or the Bloodmage from Hellfire 1.02? But I have no clue how difficult it actually is to add chartypes to the game. |
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Moon Dungeon Explorer
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Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Thu Oct 05, 2006 11:00 pm Post subject: (No subject) |
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i think the animations are needed. or is there a animation for assasine with bow? the monk graphics are from hellfire but the graphics from the bloodmage, are they avaible? |
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Ychiju Guest
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Posted: Thu Oct 05, 2006 11:53 pm Post subject: (No subject) |
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Why shouldn't we have an animation with bow? For all characters there are animations for all types of weapons, armors and actions. Just give them a different colour and the new char is ready (that's why I mentioned the Assassin). |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Fri Oct 06, 2006 12:32 am Post subject: (No subject) |
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I'd add "rage" from Hellfire, maybe as a second skill for warr or maybe as a spell.
Second issue, turn on automatic heal at Labiri the Ancient as it was in Hellfire (it's annoying if i have to click recive healing every time)
@block:
maybe stun animation but animation like warr would have "ZEN harmony" and a sound of block... duno, i'm not a programer;s _________________ www.purepwnage.com |
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Moon Dungeon Explorer
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Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Fri Oct 06, 2006 11:15 am Post subject: (No subject) |
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hmmm can u post screen of assa pls?^^ and i dont know if the graphics for the bloodmage were finished, if they are, try to put them ingame =) |
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Ychiju Guest
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Posted: Fri Oct 06, 2006 11:44 am Post subject: (No subject) |
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Moon wrote: | hmmm can u post screen of assa pls? |
I can, but I don't.
The Bloodmage consists only of preliminary thoughts afaik. |
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Raistlin(DM) Guest
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Posted: Fri Oct 06, 2006 12:11 pm Post subject: (No subject) |
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Ychiju wrote: | Why not introduce some of the enchanted characters (Assassin f.e.) as regular characters, or the Bloodmage from Hellfire 1.02? But I have no clue how difficult it actually is to add chartypes to the game. |
Bloodmage? Hellfire 1.02 ? Where i can get it? |
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Ychiju Guest
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Posted: Fri Oct 06, 2006 12:39 pm Post subject: (No subject) |
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Erm no, it's nothing you can download. But this article may be interesting. |
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Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
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Posted: Fri Oct 06, 2006 8:33 pm Post subject: (No subject) |
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Ok i got a very controversic idea:)
What about adding monk as a "class" and changing sol siligium into Advocate? Now other classes got a graphic of monsters and mage is on the pedestal:).
Adding a new class would make a nice innovation and forcing a new style of dueling against something new.
I know it would take time and place(MB) but maybe it is possible and interesting idea, what do u think? _________________ www.purepwnage.com |
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Raistlin(DM) Guest
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Posted: Fri Oct 06, 2006 8:48 pm Post subject: (No subject) |
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suuuuuuuuuuuuure;=) but sol sigillum have to change stats;p |
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Moon Dungeon Explorer
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Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Fri Oct 06, 2006 10:21 pm Post subject: (No subject) |
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i sended labiri a new enchanter idea via pm, advo as enchant monster^^ maybe use arch-lich malignus as enchant monster? would be great. and cr8 new enchanters for each char, which can be used in pvm, just to have fun^^
and if labiri could add monk, i think he had already done it. |
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