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Official Update Suggestions (Specific Ideas)
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x9ss
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Joined: 12 Oct 2006
Posts: 17

PostPosted: Thu Oct 19, 2006 9:27 pm    Post subject: (No subject) Reply with quote

D4mn3d wrote:
Model, I don't know why I reply such topic.

UNUSUAL ITEM DAMAGE was created to put in WEAPONS, when u put it on ARMORS u create BIG PROBLEM.

Why? 'Cause every %DMG will increase the UNUSUAL ITEM DAMAGE TOO.

Think of a Monk using Vendetta... dmg 700 is quite possible.
Now think of a Warrior using Destinys Sword (10-20) of Haste, Destinys Sword of Whisp, Vendetta, Myopic, Vikings and 2 Good Atrocity. DMG 900 ACHIEVED.

I'm not afraid of Warrior dude, I'm Warrior, and u can have 1 billion of damage, u will not hit me anyway.

But think of a Rogue using such a conf with a METAL RECALL... fast attack, 250% dmg, +mana, more dmg than Cats Wind... would reach something like 700 dmg...

How??? Lets Explain

250%+200% = 450% ok...
Niggoroth's Cage (Warlord Plate) => 75-75
5,5 x 75 = 412,5 => SEE? Only the ARMOR gives 412,5
5,5 x 50 = 275 => Vendetta give much less and yet is powerful, most powerful armor of the game for physic dmg.

I want a duel where a WARRIOR can use his X2 ability, I don't want 432000430 dmg.

Interesting Point D4m.
But it is no longer an issue with this. although unposted i have already changed the unusal item damage.
And aswell it was on the weapon. So rlly there was no need if you read it carefully.
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D4mn3d
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Joined: 11 Aug 2006
Posts: 95

PostPosted: Fri Oct 20, 2006 12:59 am    Post subject: (No subject) Reply with quote

Sorry, x9, but I was talking to Model and about Arty's suggestion: Niggoroth's Cage (Warlord Plate)
Quote:

Niggoroth's Cage (Warlord Plate)

Unusual item dmg/defence
defence-250/dmg-75-75
fhr
-10 atrubutes
-50 mana
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Arty~
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Joined: 24 Aug 2006
Posts: 156
Location: *Canada* T-dOt

PostPosted: Fri Oct 20, 2006 1:16 am    Post subject: (No subject) Reply with quote

soooo does tht mean niggoroths cage ise a check? Smile
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x9ss
Disciple


Joined: 12 Oct 2006
Posts: 17

PostPosted: Fri Oct 20, 2006 2:12 am    Post subject: (No subject) Reply with quote

D4mn3d wrote:
Sorry, x9, but I was talking to Model and about Arty's suggestion: Niggoroth's Cage (Warlord Plate)
Quote:

Niggoroth's Cage (Warlord Plate)

Unusual item dmg/defence
defence-250/dmg-75-75
fhr
-10 atrubutes
-50 mana

my apologies then *bows*
but infact my set did have that effect in it too lol. just i didnt post that version yet and once u posted that then i removed it =)
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Model
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Joined: 10 Aug 2006
Posts: 112

PostPosted: Fri Oct 20, 2006 9:49 am    Post subject: (No subject) Reply with quote

Ok i didn't know that one, but u got BIG DMG, but low ac, low cth,no shied and 150hp less. Even mage can go face to face with u then. And rog? So what she has so big dmg if she can't hit u;] like u said. I'm looking forward to a duel:)
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D4mn3d
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PostPosted: Fri Oct 20, 2006 5:38 pm    Post subject: (No subject) Reply with quote

Model,

Rogue have a better th than what is shown... it has +1/2xDex %TH when using bows... cause for Rogues TH is made by 50%+DEX (not dex/2)+Bonuses from items.

So Rogue with DEX 360... has 410 TH initially...

My rogue with Cats Wind+Vendetta+Myopic Sight+Cats Whiskers+2 Atro has TH 574%
362% Screen... 574% for bows... (Dex 425)
Dmg 480-504 (Lvl 45)

So try putting a Niggoroths... only -10aa... it would make me DEX 395... so TH 544% I would hit u anyway.
More 50dmg for Myopic 200%, more 25 for armor itself, more 25dmg for Cats 100%, or more 62,5dmg if u want to use Metal Recall...
So my damage would be someting like 560-580 with TH 544... or 600-something with Metal... I'm lvl 45... a lvl 50 would have??? See my point of view?
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Galbraith
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Joined: 06 Aug 2006
Posts: 18

PostPosted: Sat Oct 21, 2006 12:14 am    Post subject: (No subject) Reply with quote

as well as i know cth% with bow highly depends on distance. so if distance is bigger cth is lower. sorry fo short info but i am to drunked to type more
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Model
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Joined: 10 Aug 2006
Posts: 112

PostPosted: Sat Oct 21, 2006 12:38 am    Post subject: (No subject) Reply with quote

I see but read carefully my post. I know that rogue has bonus from dex . But you wrote that no one will hit you (no that rogue won't have enough cth), but that u won't let her:)And i was talking about warrior.

EDIT:
Sfinx

as we know sfinx are mystic and magical creatures so:
base item: full plate mail
5xMF
some %def (or 6xMF)
it could be an interesting item for a warr, so a warr now can find sth usefull on lvl 16, not olny mage
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stranger-1988
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Joined: 15 Aug 2006
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PostPosted: Sat Jan 20, 2007 6:24 pm    Post subject: (No subject) Reply with quote

I think it's nice idea to add some new playable characters if its possible - I mean these 3 added in Diablo Hellfire (I'm not sure if I'm right because I have never played Hellfire, but I've heard that these were Monk and two hidden characters: Barbarian and one whose I can't remember)

it would be also a good idea to change outfit color of Barbarian and this char I can't remember to make them different of Knight and Thief and to change their statistics to make them usable for ReX.

Yours,
Stranger
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PawelX
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Joined: 27 Sep 2006
Posts: 11

PostPosted: Thu Jan 25, 2007 6:05 pm    Post subject: (No subject) Reply with quote

The second is bard, i wanna only a Monk, barbarian and bard are only changed warior and rogue.
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Model
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Joined: 10 Aug 2006
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PostPosted: Fri Jan 26, 2007 2:03 am    Post subject: (No subject) Reply with quote

Read topic plz!! it was written a few times about adding a monk as playable char and adding Hellfire lvls. Bard and barb won't have any application in ReX
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PostPosted: Tue Feb 13, 2007 9:56 pm    Post subject: (No subject) Reply with quote

Hey guys,

what's about cursed items I mean, I was a BNM player in d1 classic. Rulez

...

There are so much "needless" items like a stone shild with 15% more AC or other stuff, so that one
or two cursed items wouldn't change anything! Smile

Does it ???

mfg

raVer
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Model
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Joined: 10 Aug 2006
Posts: 112

PostPosted: Wed Feb 14, 2007 5:27 pm    Post subject: (No subject) Reply with quote

if u red this 15 sites;p (i know it is much;d), but we wrote many times about it, that there are many useless items;/. I don't think there are any cursed affixes (if there are, they are very rare).

I thought of a weapon for warr vs monsters:

Hand of light:
base item: war hammer/mace/spear (i want it a blunt weapon)

+100% dmg
+200% dmg vs deamons
fast/faster/fastest attack
5-10 all atb
maybe some graphic (of classic mace or The Protector bat)
50hb charges;d (or chance of casting 25lvl hb, possible?)
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PostPosted: Wed Feb 14, 2007 6:47 pm    Post subject: (No subject) Reply with quote

I don't read the last 15 pages (=

and I have no problems with "useless" items (we need them as a analogy),
but i don't no why every negativ object was omitted from the game ( shrines, cursed items, etc.)

They would make the game diversify. And chars who like to play different variants could rebound.


thx for listening

raVer
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Model
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Joined: 10 Aug 2006
Posts: 112

PostPosted: Fri Feb 23, 2007 5:38 pm    Post subject: (No subject) Reply with quote

I thought of some alternative for 2xIzu sword and got sth like that:

The Berzerker (yes, there is z in purpouse, eventually Berserkers Wrath or Sin)
base item: AXE (great axe)

adds 300 points to DMG
-50-70 HP
fast attack
see with infravision
20 RAGE charges (possible?)
jester's (between 0 and 6x dmg)

-/+ sth to make it a GOOD alternative,not sth useless or too powerfull > 2 IZU (1slot left)

edited: jester's

edited: btw. is it possible to add a prefix, which lowers the weapon speed? (in new version) as a cursed one?
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