View previous topic :: View next topic |
Author |
Message |
x9ss Disciple
Joined: 12 Oct 2006 Posts: 17
|
Posted: Thu Oct 19, 2006 9:27 pm Post subject: (No subject) |
|
|
D4mn3d wrote: | Model, I don't know why I reply such topic.
UNUSUAL ITEM DAMAGE was created to put in WEAPONS, when u put it on ARMORS u create BIG PROBLEM.
Why? 'Cause every %DMG will increase the UNUSUAL ITEM DAMAGE TOO.
Think of a Monk using Vendetta... dmg 700 is quite possible.
Now think of a Warrior using Destinys Sword (10-20) of Haste, Destinys Sword of Whisp, Vendetta, Myopic, Vikings and 2 Good Atrocity. DMG 900 ACHIEVED.
I'm not afraid of Warrior dude, I'm Warrior, and u can have 1 billion of damage, u will not hit me anyway.
But think of a Rogue using such a conf with a METAL RECALL... fast attack, 250% dmg, +mana, more dmg than Cats Wind... would reach something like 700 dmg...
How??? Lets Explain
250%+200% = 450% ok...
Niggoroth's Cage (Warlord Plate) => 75-75
5,5 x 75 = 412,5 => SEE? Only the ARMOR gives 412,5
5,5 x 50 = 275 => Vendetta give much less and yet is powerful, most powerful armor of the game for physic dmg.
I want a duel where a WARRIOR can use his X2 ability, I don't want 432000430 dmg. |
Interesting Point D4m.
But it is no longer an issue with this. although unposted i have already changed the unusal item damage.
And aswell it was on the weapon. So rlly there was no need if you read it carefully. |
|
Back to top |
|
|
D4mn3d Dungeon Explorer
Joined: 11 Aug 2006 Posts: 95
|
Posted: Fri Oct 20, 2006 12:59 am Post subject: (No subject) |
|
|
Sorry, x9, but I was talking to Model and about Arty's suggestion: Niggoroth's Cage (Warlord Plate)
Quote: |
Niggoroth's Cage (Warlord Plate)
Unusual item dmg/defence
defence-250/dmg-75-75
fhr
-10 atrubutes
-50 mana |
|
|
Back to top |
|
|
Arty~ Dungeon Explorer
Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
|
Posted: Fri Oct 20, 2006 1:16 am Post subject: (No subject) |
|
|
soooo does tht mean niggoroths cage ise a check? |
|
Back to top |
|
|
x9ss Disciple
Joined: 12 Oct 2006 Posts: 17
|
Posted: Fri Oct 20, 2006 2:12 am Post subject: (No subject) |
|
|
D4mn3d wrote: | Sorry, x9, but I was talking to Model and about Arty's suggestion: Niggoroth's Cage (Warlord Plate)
Quote: |
Niggoroth's Cage (Warlord Plate)
Unusual item dmg/defence
defence-250/dmg-75-75
fhr
-10 atrubutes
-50 mana |
|
my apologies then *bows*
but infact my set did have that effect in it too lol. just i didnt post that version yet and once u posted that then i removed it =) |
|
Back to top |
|
|
Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
|
Posted: Fri Oct 20, 2006 9:49 am Post subject: (No subject) |
|
|
Ok i didn't know that one, but u got BIG DMG, but low ac, low cth,no shied and 150hp less. Even mage can go face to face with u then. And rog? So what she has so big dmg if she can't hit u;] like u said. I'm looking forward to a duel:) _________________ www.purepwnage.com |
|
Back to top |
|
|
D4mn3d Dungeon Explorer
Joined: 11 Aug 2006 Posts: 95
|
Posted: Fri Oct 20, 2006 5:38 pm Post subject: (No subject) |
|
|
Model,
Rogue have a better th than what is shown... it has +1/2xDex %TH when using bows... cause for Rogues TH is made by 50%+DEX (not dex/2)+Bonuses from items.
So Rogue with DEX 360... has 410 TH initially...
My rogue with Cats Wind+Vendetta+Myopic Sight+Cats Whiskers+2 Atro has TH 574%
362% Screen... 574% for bows... (Dex 425)
Dmg 480-504 (Lvl 45)
So try putting a Niggoroths... only -10aa... it would make me DEX 395... so TH 544% I would hit u anyway.
More 50dmg for Myopic 200%, more 25 for armor itself, more 25dmg for Cats 100%, or more 62,5dmg if u want to use Metal Recall...
So my damage would be someting like 560-580 with TH 544... or 600-something with Metal... I'm lvl 45... a lvl 50 would have??? See my point of view? |
|
Back to top |
|
|
Galbraith Disciple
Joined: 06 Aug 2006 Posts: 18
|
Posted: Sat Oct 21, 2006 12:14 am Post subject: (No subject) |
|
|
as well as i know cth% with bow highly depends on distance. so if distance is bigger cth is lower. sorry fo short info but i am to drunked to type more |
|
Back to top |
|
|
Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
|
Posted: Sat Oct 21, 2006 12:38 am Post subject: (No subject) |
|
|
I see but read carefully my post. I know that rogue has bonus from dex . But you wrote that no one will hit you (no that rogue won't have enough cth), but that u won't let her:)And i was talking about warrior.
EDIT:
Sfinx
as we know sfinx are mystic and magical creatures so:
base item: full plate mail
5xMF
some %def (or 6xMF)
it could be an interesting item for a warr, so a warr now can find sth usefull on lvl 16, not olny mage _________________ www.purepwnage.com |
|
Back to top |
|
|
stranger-1988 Disciple
Joined: 15 Aug 2006 Posts: 1
|
Posted: Sat Jan 20, 2007 6:24 pm Post subject: (No subject) |
|
|
I think it's nice idea to add some new playable characters if its possible - I mean these 3 added in Diablo Hellfire (I'm not sure if I'm right because I have never played Hellfire, but I've heard that these were Monk and two hidden characters: Barbarian and one whose I can't remember)
it would be also a good idea to change outfit color of Barbarian and this char I can't remember to make them different of Knight and Thief and to change their statistics to make them usable for ReX.
Yours,
Stranger |
|
Back to top |
|
|
PawelX Disciple
Joined: 27 Sep 2006 Posts: 11
|
Posted: Thu Jan 25, 2007 6:05 pm Post subject: (No subject) |
|
|
The second is bard, i wanna only a Monk, barbarian and bard are only changed warior and rogue. |
|
Back to top |
|
|
Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
|
Posted: Fri Jan 26, 2007 2:03 am Post subject: (No subject) |
|
|
Read topic plz!! it was written a few times about adding a monk as playable char and adding Hellfire lvls. Bard and barb won't have any application in ReX _________________ www.purepwnage.com |
|
Back to top |
|
|
Guest
|
Posted: Tue Feb 13, 2007 9:56 pm Post subject: (No subject) |
|
|
Hey guys,
what's about cursed items I mean, I was a BNM player in d1 classic.
...
There are so much "needless" items like a stone shild with 15% more AC or other stuff, so that one
or two cursed items wouldn't change anything!
Does it ???
mfg
raVer |
|
Back to top |
|
|
Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
|
Posted: Wed Feb 14, 2007 5:27 pm Post subject: (No subject) |
|
|
if u red this 15 sites;p (i know it is much;d), but we wrote many times about it, that there are many useless items;/. I don't think there are any cursed affixes (if there are, they are very rare).
I thought of a weapon for warr vs monsters:
Hand of light:
base item: war hammer/mace/spear (i want it a blunt weapon)
+100% dmg
+200% dmg vs deamons
fast/faster/fastest attack
5-10 all atb
maybe some graphic (of classic mace or The Protector bat)
50hb charges;d (or chance of casting 25lvl hb, possible?) _________________ www.purepwnage.com |
|
Back to top |
|
|
Guest
|
Posted: Wed Feb 14, 2007 6:47 pm Post subject: (No subject) |
|
|
I don't read the last 15 pages (=
and I have no problems with "useless" items (we need them as a analogy),
but i don't no why every negativ object was omitted from the game ( shrines, cursed items, etc.)
They would make the game diversify. And chars who like to play different variants could rebound.
thx for listening
raVer |
|
Back to top |
|
|
Model Dungeon Explorer
Joined: 10 Aug 2006 Posts: 112
|
Posted: Fri Feb 23, 2007 5:38 pm Post subject: (No subject) |
|
|
I thought of some alternative for 2xIzu sword and got sth like that:
The Berzerker (yes, there is z in purpouse, eventually Berserkers Wrath or Sin)
base item: AXE (great axe)
adds 300 points to DMG
-50-70 HP
fast attack
see with infravision
20 RAGE charges (possible?)
jester's (between 0 and 6x dmg)
-/+ sth to make it a GOOD alternative,not sth useless or too powerfull > 2 IZU (1slot left)
edited: jester's
edited: btw. is it possible to add a prefix, which lowers the weapon speed? (in new version) as a cursed one? _________________ www.purepwnage.com |
|
Back to top |
|
|
|