Rebirth Rebirth Expansion
Diablo Expansion: The Rebirth
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Monsters, items and affixes lists
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Rebirth Expansion Forum Index -> Horadrim's Hall
View previous topic :: View next topic  
Author Message
LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sat Aug 12, 2006 5:17 pm    Post subject: (No subject) Reply with quote

Ychiju wrote:
My work is finished and sent back to Labiri. I hope it satisfies you. Smile


Thanks for the GREAT job, man! I managed easily to embed them in my website engine Rulez

If it doesn't hurt you, I'm going to provide other datas to write out other sections like chars and spells... Smile
Maybe you can add images and comments for them...let me know Wink

Code:
Spells
pos nbr name                      type      qlvl(bo) qlvl(st) ini  min  dec  req town  charges   price(bo)  multiplier
  1   2 Restore                   Magic/Other    1        1     5    5    3   17   1    20- 40      1000         10
  2   3 Storm                     Lightning      4        3    10    6    1   20   0    40- 80      3000         30
  3   4 Flash                     Magic/Other    5       -1    20    8    2   33   0    20- 40      2000         30
  4   5 Knowledge                 Magic/Other   -1       -1    13    1    2   23   1     8- 12         0         20
  5   6 Firewall                  Fire           5        7    28   16    2   27   0     8- 16      6000         80
  6   7 Town Portal               Magic/Other    8       -1    35   18    4   30   0     8- 12      9000         44
  8   9 Item Repair               Magic/Other    6       -1    10   10    5    5   1     0-  0      4000        120
  9  10 Phasing                   Magic/Other    7        6    12    4    2   39   0    40- 80      3500         40
 10  11 Manashield                Magic/Other    6       -1    23   33    0   25   0     4- 10     16000        240
 11  12 Psycho Beam               Fire           9        7    16   10    1   48   0    40- 80      9000         60
 12  13 Sentinel                  Fire           9        8    50   30    2   61   0    16- 32     14000        190
 13  14 Precognition              Magic/Other    7       -1    25   25    1   25   1     0-  0      8300        110
 15  16 Mind Control              Magic/Other   -1       -1    40   40    2   30   0     2-  3     12000        120
 16  17 Infernal Summoning        Fire          12        9    50   10   10   10   0    16- 32     18000        220
 17  18 Stone Curse               Magic/Other   14        5    60   40    3   51   0     8- 16     12000        160
 18  19 Nova                      Magic/Other   -1       12    70   70    3   87   0    16- 32     21000        260
 19  20 Inferno                   Fire           3        2    11    6    1   20   0    20- 40      2000         20
 21  22 Infravision               Magic/Other   -1       -1    14   14    2   20   0     0-  0     23500        360
 22  23 Teleport                  Magic/Other   10       10    15   15    3   10   0    16- 32     17500        250
 23  24 Mind Traphole             Magic/Other   -1       -1   150   90    6  149   0     8- 12     30000        400
 24  25 Ransack                   Magic/Other   -1       17   100  100    0   30   0     2-  6     26000        320
 25  26 Stone Curse               Magic/Other   -1       -1     0    0    0   -1   0    40- 80         0          0
 26  27 Knowledge                 Magic/Other   -1       -1     0    0    0   -1   1    40- 80         0          0
 27  28 Stealvision               Magic/Other   -1       -1     0    0    0   -1   0    40- 80         0          0
 28  29 Doom Serpents             Lightning      9        7    30   16    2   48   0    40- 60     10500        140
 29  30 Charged Bolt              Lightning      4        2     6    6    1   25   0    40- 80      1000         10
 30  31 Holy Energy               Magic/Other    6       -1     7    4    1   20   0    40- 80      1000         20
 31  32 Resurrect                 Magic/Other    5        5    20    5    1   15   1     4- 10      3500         50
 32  33 Telekinesis               Magic/Other    2       -1    15    8    2   33   1    20- 40      2500         40
 33  34 Heal Others               Magic/Other    1        1     5    1    3   17   1    20- 40      1000         10
 34  35 Lightchains               Lightning     10        8    30   20    2   60   0    15- 30     20000        160
 35  36 Apocalypse                Fire          -1       21   100  100    1  200   0     4-  8    111500        360

Characters
pos name                        str/max  mag/max  dex/max  vit/max
  0 Warrior                      30/255    0/ 10   20/ 80   25/120
  1 Rogue                        20/ 70   15/ 70   30/250   20/ 70
  2 Sorceror                      5/ 30   35/250   15/ 85   20/ 60


love u Wink
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Ychiju
Guest





PostPosted: Sat Aug 12, 2006 10:35 pm    Post subject: (No subject) Reply with quote

Good to know. Smile
I think it would look better if you increased the table width, center the graphics at the end of the Items pages and the headings in the Monsters page, and finally there is an error at the end of the Affixes page.
Besides the spell or character data I can make use of any information you may want to provide, most notably all the secret stuff Wink - the Spell page will follow soon.
Back to top
LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sun Aug 13, 2006 12:45 am    Post subject: (No subject) Reply with quote

If I tell you the secret stuff, they won't be secret anymore GhGh
Btw: my website engine has some restrictions...I did my best..I'll try to increment tables, but I can't promise nothing Smile
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Ychiju
Guest





PostPosted: Sun Aug 13, 2006 2:11 pm    Post subject: (No subject) Reply with quote

LABiRi wrote:
If I tell you the secret stuff, they won't be secret anymore GhGh

Well, I can remain silent. Very Happy

(-Edited- Didn't see that there are two Stone Curse spells)

Edit2: Eh.. Doom Serpents is really a lightning spell?
Back to top
LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sun Aug 13, 2006 2:58 pm    Post subject: (No subject) Reply with quote

Ychiju wrote:
LABiRi wrote:
If I tell you the secret stuff, they won't be secret anymore GhGh

Well, I can remain silent. Very Happy

(-Edited- Didn't see that there are two Stone Curse spells)

Edit2: Eh.. Doom Serpents is really a lightning spell?



One stone curse is the Knight's skill. To understand wich ones are skills, just see the ones that costs zero.
Doom serpent is magic damage, like Flash, not lightning Smile
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
tan_Gonarro=BH=
Dungeon Explorer


Joined: 07 Aug 2006
Posts: 79

PostPosted: Mon Aug 14, 2006 5:25 pm    Post subject: (No subject) Reply with quote

I think it would be also useful to add descriptions of build-in abilities for base items list, as some of them are not displayed in the game (ex. knock back effect on crasher).
Back to top
View user's profile Send private message
wurst-griller
Dungeon Explorer


Joined: 08 Aug 2006
Posts: 77

PostPosted: Sat Aug 26, 2006 11:10 pm    Post subject: question to labiri: ransack and increase magic find Reply with quote

hi labiri !

i got a question to you:

how is it, when i wear an armor with increase magic find (like gold seeker) and i use ransack spell too, do i more unique items find then too ?

and if, how is the ratio then between uniques and magical items ?

thx for the answer !


wurst-griller

cu in hell Cool Birra
Back to top
View user's profile Send private message
LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sun Aug 27, 2006 12:45 pm    Post subject: Re: question to labiri: ransack and increase magic find Reply with quote

wurst-griller wrote:
hi labiri !

i got a question to you:

how is it, when i wear an armor with increase magic find (like gold seeker) and i use ransack spell too, do i more unique items find then too ?

and if, how is the ratio then between uniques and magical items ?

thx for the answer !


wurst-griller

cu in hell Cool Birra


I don't fully understand your english, by the way I think I've got the point:
If you have Ransack, then a monster will drop 2 items instead of 1. These items will be BOTH affected by the Increase Magic Find bonus.
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Gogan
Disciple


Joined: 14 Jul 2006
Posts: 37
Location: Białystok

PostPosted: Sun Aug 27, 2006 12:52 pm    Post subject: (No subject) Reply with quote

is it posiible to make items like Out Mundi Totem to work always when equipped? Not with charges or something, just when u have equiped Toten, then you have always ransack? I think it would be more usable, cause when you recive more dmg when fighting will bosses, the Ransack spell dissappears and when you kill the boss you often havent got Ransack on.

Do the imf increases only quality of magic items or it increases quality of uniques you find too?
Back to top
View user's profile Send private message Visit poster's website
LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sun Aug 27, 2006 1:27 pm    Post subject: (No subject) Reply with quote

Gogan wrote:
is it posiible to make items like Out Mundi Totem to work always when equipped? Not with charges or something, just when u have equiped Toten, then you have always ransack? I think it would be more usable, cause when you recive more dmg when fighting will bosses, the Ransack spell dissappears and when you kill the boss you often havent got Ransack on.

I don't like easy playing. Players should be challanged from such things, so it's your ability to take care of this kind of "problems" Razz

Gogan wrote:
Do the imf increases only quality of magic items or it increases quality of uniques you find too?

As I explained in many posts, IMF increases the qlvl of both magic and uniques, with the following criteria: +4 qlvl from normal monsters, +2 qlvl from bosses.
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Rebirth Expansion Forum Index -> Horadrim's Hall All times are GMT + 2 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group