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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sat Aug 12, 2006 5:17 pm Post subject: (No subject) |
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Ychiju wrote: | My work is finished and sent back to Labiri. I hope it satisfies you. |
Thanks for the GREAT job, man! I managed easily to embed them in my website engine
If it doesn't hurt you, I'm going to provide other datas to write out other sections like chars and spells...
Maybe you can add images and comments for them...let me know
Code: | Spells
pos nbr name type qlvl(bo) qlvl(st) ini min dec req town charges price(bo) multiplier
1 2 Restore Magic/Other 1 1 5 5 3 17 1 20- 40 1000 10
2 3 Storm Lightning 4 3 10 6 1 20 0 40- 80 3000 30
3 4 Flash Magic/Other 5 -1 20 8 2 33 0 20- 40 2000 30
4 5 Knowledge Magic/Other -1 -1 13 1 2 23 1 8- 12 0 20
5 6 Firewall Fire 5 7 28 16 2 27 0 8- 16 6000 80
6 7 Town Portal Magic/Other 8 -1 35 18 4 30 0 8- 12 9000 44
8 9 Item Repair Magic/Other 6 -1 10 10 5 5 1 0- 0 4000 120
9 10 Phasing Magic/Other 7 6 12 4 2 39 0 40- 80 3500 40
10 11 Manashield Magic/Other 6 -1 23 33 0 25 0 4- 10 16000 240
11 12 Psycho Beam Fire 9 7 16 10 1 48 0 40- 80 9000 60
12 13 Sentinel Fire 9 8 50 30 2 61 0 16- 32 14000 190
13 14 Precognition Magic/Other 7 -1 25 25 1 25 1 0- 0 8300 110
15 16 Mind Control Magic/Other -1 -1 40 40 2 30 0 2- 3 12000 120
16 17 Infernal Summoning Fire 12 9 50 10 10 10 0 16- 32 18000 220
17 18 Stone Curse Magic/Other 14 5 60 40 3 51 0 8- 16 12000 160
18 19 Nova Magic/Other -1 12 70 70 3 87 0 16- 32 21000 260
19 20 Inferno Fire 3 2 11 6 1 20 0 20- 40 2000 20
21 22 Infravision Magic/Other -1 -1 14 14 2 20 0 0- 0 23500 360
22 23 Teleport Magic/Other 10 10 15 15 3 10 0 16- 32 17500 250
23 24 Mind Traphole Magic/Other -1 -1 150 90 6 149 0 8- 12 30000 400
24 25 Ransack Magic/Other -1 17 100 100 0 30 0 2- 6 26000 320
25 26 Stone Curse Magic/Other -1 -1 0 0 0 -1 0 40- 80 0 0
26 27 Knowledge Magic/Other -1 -1 0 0 0 -1 1 40- 80 0 0
27 28 Stealvision Magic/Other -1 -1 0 0 0 -1 0 40- 80 0 0
28 29 Doom Serpents Lightning 9 7 30 16 2 48 0 40- 60 10500 140
29 30 Charged Bolt Lightning 4 2 6 6 1 25 0 40- 80 1000 10
30 31 Holy Energy Magic/Other 6 -1 7 4 1 20 0 40- 80 1000 20
31 32 Resurrect Magic/Other 5 5 20 5 1 15 1 4- 10 3500 50
32 33 Telekinesis Magic/Other 2 -1 15 8 2 33 1 20- 40 2500 40
33 34 Heal Others Magic/Other 1 1 5 1 3 17 1 20- 40 1000 10
34 35 Lightchains Lightning 10 8 30 20 2 60 0 15- 30 20000 160
35 36 Apocalypse Fire -1 21 100 100 1 200 0 4- 8 111500 360
Characters
pos name str/max mag/max dex/max vit/max
0 Warrior 30/255 0/ 10 20/ 80 25/120
1 Rogue 20/ 70 15/ 70 30/250 20/ 70
2 Sorceror 5/ 30 35/250 15/ 85 20/ 60 |
love u _________________
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Ychiju Guest
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Posted: Sat Aug 12, 2006 10:35 pm Post subject: (No subject) |
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Good to know.
I think it would look better if you increased the table width, center the graphics at the end of the Items pages and the headings in the Monsters page, and finally there is an error at the end of the Affixes page.
Besides the spell or character data I can make use of any information you may want to provide, most notably all the secret stuff - the Spell page will follow soon. |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Aug 13, 2006 12:45 am Post subject: (No subject) |
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If I tell you the secret stuff, they won't be secret anymore
Btw: my website engine has some restrictions...I did my best..I'll try to increment tables, but I can't promise nothing _________________
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Ychiju Guest
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Posted: Sun Aug 13, 2006 2:11 pm Post subject: (No subject) |
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LABiRi wrote: | If I tell you the secret stuff, they won't be secret anymore |
Well, I can remain silent.
(-Edited- Didn't see that there are two Stone Curse spells)
Edit2: Eh.. Doom Serpents is really a lightning spell? |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Aug 13, 2006 2:58 pm Post subject: (No subject) |
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Ychiju wrote: | LABiRi wrote: | If I tell you the secret stuff, they won't be secret anymore |
Well, I can remain silent.
(-Edited- Didn't see that there are two Stone Curse spells)
Edit2: Eh.. Doom Serpents is really a lightning spell? |
One stone curse is the Knight's skill. To understand wich ones are skills, just see the ones that costs zero.
Doom serpent is magic damage, like Flash, not lightning _________________
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tan_Gonarro=BH= Dungeon Explorer
Joined: 07 Aug 2006 Posts: 79
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Posted: Mon Aug 14, 2006 5:25 pm Post subject: (No subject) |
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I think it would be also useful to add descriptions of build-in abilities for base items list, as some of them are not displayed in the game (ex. knock back effect on crasher). |
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wurst-griller Dungeon Explorer
Joined: 08 Aug 2006 Posts: 77
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Posted: Sat Aug 26, 2006 11:10 pm Post subject: question to labiri: ransack and increase magic find |
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hi labiri !
i got a question to you:
how is it, when i wear an armor with increase magic find (like gold seeker) and i use ransack spell too, do i more unique items find then too ?
and if, how is the ratio then between uniques and magical items ?
thx for the answer !
wurst-griller
cu in hell |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Aug 27, 2006 12:45 pm Post subject: Re: question to labiri: ransack and increase magic find |
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wurst-griller wrote: | hi labiri !
i got a question to you:
how is it, when i wear an armor with increase magic find (like gold seeker) and i use ransack spell too, do i more unique items find then too ?
and if, how is the ratio then between uniques and magical items ?
thx for the answer !
wurst-griller
cu in hell |
I don't fully understand your english, by the way I think I've got the point:
If you have Ransack, then a monster will drop 2 items instead of 1. These items will be BOTH affected by the Increase Magic Find bonus. _________________
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Gogan Disciple
Joined: 14 Jul 2006 Posts: 37 Location: Białystok
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Posted: Sun Aug 27, 2006 12:52 pm Post subject: (No subject) |
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is it posiible to make items like Out Mundi Totem to work always when equipped? Not with charges or something, just when u have equiped Toten, then you have always ransack? I think it would be more usable, cause when you recive more dmg when fighting will bosses, the Ransack spell dissappears and when you kill the boss you often havent got Ransack on.
Do the imf increases only quality of magic items or it increases quality of uniques you find too? |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Aug 27, 2006 1:27 pm Post subject: (No subject) |
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Gogan wrote: | is it posiible to make items like Out Mundi Totem to work always when equipped? Not with charges or something, just when u have equiped Toten, then you have always ransack? I think it would be more usable, cause when you recive more dmg when fighting will bosses, the Ransack spell dissappears and when you kill the boss you often havent got Ransack on. |
I don't like easy playing. Players should be challanged from such things, so it's your ability to take care of this kind of "problems"
Gogan wrote: | Do the imf increases only quality of magic items or it increases quality of uniques you find too? |
As I explained in many posts, IMF increases the qlvl of both magic and uniques, with the following criteria: +4 qlvl from normal monsters, +2 qlvl from bosses. _________________
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