View previous topic :: View next topic |
Author |
Message |
Arty~ Dungeon Explorer
Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
|
Posted: Sat Aug 26, 2006 5:45 am Post subject: A new Idea for next Version? |
|
|
Im thinking for the next version that you could add more items in from HellFire Such as Armor of Gloom, Demon Plate, ecc. and possibly make up new items. And maybe add quests from Diablo1/HellFire and make up new quests. My other idea if you wanted to hear them they were: Going beyond lvl 50 but that leads to a problem with the exp we are getting now we may never reach the max lvl such as (lvl80 or 90). And the other one was adding couple more lvls and adding Baal/Meph into the game but that is sort of hard to do and you dont have the game code to D2 so just concintrate on the first ideas i said (New items/Quests). and tell me what you think .
Thank you and you have my msn if you need to message me |
|
Back to top |
|
|
LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
|
Posted: Sat Aug 26, 2006 1:36 pm Post subject: (No subject) |
|
|
Bring to me the Diablo's source code and I can make you Diablo III
Regarding new items, maybe they will be added in the future, but not Hellfire's one, since I want to be original as far as possibile with the restricted possibilities that the diablo's "engine" offers.
Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now.
Quests as you intend cannot be created, since they creates LOTS of synch problems between players, leading you to tons of crashes.
Thanks for proposing new ideas, but please try to propose less sophisticated ones _________________
|
|
Back to top |
|
|
fox-sound Disciple
Joined: 17 Aug 2006 Posts: 20
|
Posted: Sat Aug 26, 2006 2:29 pm Post subject: (No subject) |
|
|
MORE CARATERS!!!
THE RUN AND WALK MODE!!!
and some explanation about mad cow???... maybe that will be need more time:P _________________ o°ther is no happy ending°o
|
|
Back to top |
|
|
Hypnotizer Guest
|
Posted: Sat Aug 26, 2006 2:33 pm Post subject: (No subject) |
|
|
the run mode in duel generetas too much lag. duelling war / war would be impossible i think |
|
Back to top |
|
|
fox-sound Disciple
Joined: 17 Aug 2006 Posts: 20
|
Posted: Sat Aug 26, 2006 2:39 pm Post subject: (No subject) |
|
|
:S DAM...I GEST HATE WHEN HE IS SOO SLOW " border="0" /> _________________ o°ther is no happy ending°o
|
|
Back to top |
|
|
D4mn3d Dungeon Explorer
Joined: 11 Aug 2006 Posts: 95
|
Posted: Sat Aug 26, 2006 5:01 pm Post subject: (No subject) |
|
|
Telewalk mode on City huhuhu |
|
Back to top |
|
|
Hypnotizer Guest
|
Posted: Sat Aug 26, 2006 6:26 pm Post subject: (No subject) |
|
|
ahahah ^^ |
|
Back to top |
|
|
emosewa Dungeon Explorer
Joined: 06 Aug 2006 Posts: 61 Location: Germany
|
Posted: Sat Aug 26, 2006 7:53 pm Post subject: (No subject) |
|
|
Well, maybe Blizz will publish Diablos code in order to the 10th anniversary this year. _________________ ~ "ReX.net Accounts: emosewA, Darkness, Damage" ~
|
|
Back to top |
|
|
Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
|
Posted: Sat Aug 26, 2006 8:24 pm Post subject: (No subject) |
|
|
As a seeker of challenge, I have to complain about the standardized walking of monsters.
In original D1 I palyed low ac, no ms healing rogue and I wonder why the drake-like movement of monsters was removed. It would be of great addition for the experienced players in rebirth, if this challenge is once again reinstated (I suggest re-adding Drakes in deepr levels).
That's all I can think of for now, more to come.
By the way, hi emosewa. I wonder what stupidity will you inflict upon the community this time?
- Endu. |
|
Back to top |
|
|
Arty~ Dungeon Explorer
Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
|
Posted: Sat Aug 26, 2006 8:45 pm Post subject: (No subject) |
|
|
About the Mr.MadCow ive almost figured him out but like LABiRi said its a secret. |
|
Back to top |
|
|
Trimayne Disciple
Joined: 12 Aug 2006 Posts: 9 Location: Vienna, Austria
|
Posted: Sat Aug 26, 2006 11:04 pm Post subject: (No subject) |
|
|
LABiRi wrote: | Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now. |
What about an alternate approach?
=> Instead of increasing the number of levels, that can be reached, do edit the experience-amount, which is needed to gain a level-up, since does it really matter, if it takes quite some time to approach level 50 or 100, as long as it can't be managed in a couple of hours, eh?
For an example take a look at this Diablo-Evolution Section, which features a comparison of the Experience Tables (PrDemo vs.
Beta & Retail):
http://www.diablo-evolution.com/index.php4?pageid=chars
Just my two cents
With best regards,
Trimayne
Last edited by Trimayne on Sun Aug 27, 2006 2:34 am; edited 1 time in total |
|
Back to top |
|
|
Arty~ Dungeon Explorer
Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
|
Posted: Sun Aug 27, 2006 1:29 am Post subject: (No subject) |
|
|
Hmmmm thats not a bad idea i like it |
|
Back to top |
|
|
Arty~ Dungeon Explorer
Joined: 24 Aug 2006 Posts: 156 Location: *Canada* T-dOt
|
Posted: Sun Aug 27, 2006 1:36 am Post subject: (No subject) |
|
|
And about the new diablo if you would ask me i dont really like.
I would stay with ReX and LABiRi Awsome job on this game i just cant get enough of it |
|
Back to top |
|
|
fox-sound Disciple
Joined: 17 Aug 2006 Posts: 20
|
Posted: Sun Aug 27, 2006 7:04 am Post subject: (No subject) |
|
|
a beter town !! somthink like a happy village whit people that walk and u can talk to them enter in homes... somthink realistik... even if is a fantastic game ^^ _________________ o°ther is no happy ending°o
|
|
Back to top |
|
|
LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
|
Posted: Sun Aug 27, 2006 12:30 pm Post subject: (No subject) |
|
|
Trimayne wrote: | LABiRi wrote: | Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now. |
What about an alternate approach?
=> Instead of increasing the number of levels, that can be reached, do edit the experience-amount, which is needed to gain a level-up, since does it really matter, if it takes quite some time to approach level 50 or 100, as long as it can't be managed in a couple of hours, eh?
For an example take a look at this Diablo-Evolution Section, which features a comparison of the Experience Tables (PrDemo vs.
Beta & Retail):
http://www.diablo-evolution.com/index.php4?pageid=chars
Just my two cents
With best regards,
Trimayne |
I already thought to this, but it's the same problem as increasing levels' number.
Technically speaking, the experience table could be relocated, but not incremented very much, since the values are DWORDs (or whatever, can't remember properly now) and experience points cannot be increased more than the necessary to reach 56 levels, according to the existing table.
I hope you will understood, sorry for my confused english today; the concert of yesterday night was devastating and amazing _________________
|
|
Back to top |
|
|
|