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A new Idea for next Version?
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Arty~
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Joined: 24 Aug 2006
Posts: 156
Location: *Canada* T-dOt

PostPosted: Sat Aug 26, 2006 5:45 am    Post subject: A new Idea for next Version? Reply with quote

Im thinking for the next version that you could add more items in from HellFire Such as Armor of Gloom, Demon Plate, ecc. and possibly make up new items. And maybe add quests from Diablo1/HellFire and make up new quests. My other idea if you wanted to hear them they were: Going beyond lvl 50 but that leads to a problem with the exp we are getting now we may never reach the max lvl such as (lvl80 or 90). And the other one was adding couple more lvls and adding Baal/Meph into the game but that is sort of hard to do and you dont have the game code to D2 so just concintrate on the first ideas i said (New items/Quests). Smile and tell me what you think Wink .

Thank you and you have my msn if you need to message me Smile
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LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sat Aug 26, 2006 1:36 pm    Post subject: (No subject) Reply with quote

Bring to me the Diablo's source code and I can make you Diablo III Smile
Regarding new items, maybe they will be added in the future, but not Hellfire's one, since I want to be original as far as possibile with the restricted possibilities that the diablo's "engine" offers.
Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now.
Quests as you intend cannot be created, since they creates LOTS of synch problems between players, leading you to tons of crashes.
Thanks for proposing new ideas, but please try to propose less sophisticated ones Razz
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fox-sound
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Joined: 17 Aug 2006
Posts: 20

PostPosted: Sat Aug 26, 2006 2:29 pm    Post subject: (No subject) Reply with quote

MORE CARATERS!!!

THE RUN AND WALK MODE!!!

and some explanation about mad cow???... maybe that will be need more time:P
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Hypnotizer
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PostPosted: Sat Aug 26, 2006 2:33 pm    Post subject: (No subject) Reply with quote

the run mode in duel generetas too much lag. duelling war / war would be impossible i think
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fox-sound
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Joined: 17 Aug 2006
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PostPosted: Sat Aug 26, 2006 2:39 pm    Post subject: (No subject) Reply with quote

:S DAM...I GEST HATE WHEN HE IS SOO SLOW <img src=" border="0" />
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D4mn3d
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Joined: 11 Aug 2006
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PostPosted: Sat Aug 26, 2006 5:01 pm    Post subject: (No subject) Reply with quote

Telewalk mode on City huhuhu
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Hypnotizer
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PostPosted: Sat Aug 26, 2006 6:26 pm    Post subject: (No subject) Reply with quote

ahahah ^^
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emosewa
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Joined: 06 Aug 2006
Posts: 61
Location: Germany

PostPosted: Sat Aug 26, 2006 7:53 pm    Post subject: (No subject) Reply with quote

Well, maybe Blizz will publish Diablos code in order to the 10th anniversary this year. Cool
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Endurio
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Joined: 16 Aug 2006
Posts: 136

PostPosted: Sat Aug 26, 2006 8:24 pm    Post subject: (No subject) Reply with quote

As a seeker of challenge, I have to complain about the standardized walking of monsters.
In original D1 I palyed low ac, no ms healing rogue and I wonder why the drake-like movement of monsters was removed. It would be of great addition for the experienced players in rebirth, if this challenge is once again reinstated (I suggest re-adding Drakes in deepr levels).
That's all I can think of for now, more to come.

By the way, hi emosewa. I wonder what stupidity will you inflict upon the community this time?

- Endu.
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Arty~
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Joined: 24 Aug 2006
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Location: *Canada* T-dOt

PostPosted: Sat Aug 26, 2006 8:45 pm    Post subject: (No subject) Reply with quote

About the Mr.MadCow ive almost figured him out but like LABiRi said its a secret. Razz
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Trimayne
Disciple


Joined: 12 Aug 2006
Posts: 9
Location: Vienna, Austria

PostPosted: Sat Aug 26, 2006 11:04 pm    Post subject: (No subject) Reply with quote

LABiRi wrote:
Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now.


What about an alternate approach?

=> Instead of increasing the number of levels, that can be reached, do edit the experience-amount, which is needed to gain a level-up, since does it really matter, if it takes quite some time to approach level 50 or 100, as long as it can't be managed in a couple of hours, eh? GhGh

For an example take a look at this Diablo-Evolution Section, which features a comparison of the Experience Tables (PrDemo vs.
Beta & Retail):

http://www.diablo-evolution.com/index.php4?pageid=chars


Just my two cents Wink


With best regards,

Trimayne


Last edited by Trimayne on Sun Aug 27, 2006 2:34 am; edited 1 time in total
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Arty~
Dungeon Explorer


Joined: 24 Aug 2006
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Location: *Canada* T-dOt

PostPosted: Sun Aug 27, 2006 1:29 am    Post subject: (No subject) Reply with quote

Hmmmm thats not a bad idea i like it Smile
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Arty~
Dungeon Explorer


Joined: 24 Aug 2006
Posts: 156
Location: *Canada* T-dOt

PostPosted: Sun Aug 27, 2006 1:36 am    Post subject: (No subject) Reply with quote

And about the new diablo if you would ask me i dont really like.
I would stay with ReX and LABiRi Awsome job on this game i just cant get enough of it Cool
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fox-sound
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Joined: 17 Aug 2006
Posts: 20

PostPosted: Sun Aug 27, 2006 7:04 am    Post subject: (No subject) Reply with quote

a beter town !! somthink like a happy village whit people that walk and u can talk to them enter in homes... somthink realistik... even if is a fantastic game ^^
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LABiRi
Master Of The Rebirth


Joined: 22 Nov 2005
Posts: 786
Location: Roma

PostPosted: Sun Aug 27, 2006 12:30 pm    Post subject: (No subject) Reply with quote

Trimayne wrote:
LABiRi wrote:
Getting levels beyond 50 was one of my biggest tasks, and I nearly succedeed, but then I recognize that was impossibile. At least now.


What about an alternate approach?

=> Instead of increasing the number of levels, that can be reached, do edit the experience-amount, which is needed to gain a level-up, since does it really matter, if it takes quite some time to approach level 50 or 100, as long as it can't be managed in a couple of hours, eh? GhGh

For an example take a look at this Diablo-Evolution Section, which features a comparison of the Experience Tables (PrDemo vs.
Beta & Retail):

http://www.diablo-evolution.com/index.php4?pageid=chars


Just my two cents Wink


With best regards,

Trimayne


I already thought to this, but it's the same problem as increasing levels' number.
Technically speaking, the experience table could be relocated, but not incremented very much, since the values are DWORDs (or whatever, can't remember properly now) and experience points cannot be increased more than the necessary to reach 56 levels, according to the existing table.
I hope you will understood, sorry for my confused english today; the concert of yesterday night was devastating and amazing GhGh
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