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Moon Dungeon Explorer
Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Sun Sep 17, 2006 11:27 am Post subject: Bug with Apoc |
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If you stand next to a monster, and an other player casts apoc, u will get hitted by apoc, too. u die because the damage is so high. Could you fix this bug? i think apoc has a kind of area damage, so every monster/player which is next to the monster which get hitted by apoc, will get hitted too.[/i] |
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Grifis Dungeon Explorer
Joined: 29 Jul 2006 Posts: 68 Location: Policoro (MT)
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Posted: Sun Sep 17, 2006 12:56 pm Post subject: (No subject) |
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Wow, very interesting... _________________ Member of Black Knights
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Sep 17, 2006 1:01 pm Post subject: (No subject) |
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Apocalypse spell will be removed in the next version, because of unfairness in the game and un-legit using of it _________________
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~DeeP~ Guest
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Posted: Sun Sep 17, 2006 1:16 pm Post subject: (No subject) |
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Congratulations to all the lamers |
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 1:18 pm Post subject: (No subject) |
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Uahuaha, time to trade my found staff to someone^^ |
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Grifis Dungeon Explorer
Joined: 29 Jul 2006 Posts: 68 Location: Policoro (MT)
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Posted: Sun Sep 17, 2006 2:44 pm Post subject: (No subject) |
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LABiRi wrote: | Apocalypse spell will be removed in the next version, because of unfairness in the game and un-legit using of it |
Does this mean that it won't be found any more on staves? Or does it mean that it won't work at all? _________________ Member of Black Knights
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 2:49 pm Post subject: (No subject) |
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Grifis wrote: | LABiRi wrote: | Apocalypse spell will be removed in the next version, because of unfairness in the game and un-legit using of it |
Does this mean that it won't be found any more on staves? Or does it mean that it won't work at all? |
I'm pretty sure he means all staves overall, because leaving the existing staves of the players won't change the fact that they'll provide unfairness in the game or be used with bugs etc.
A little side question, Labiri - what about Flamedart?^^ |
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LABiRi Master Of The Rebirth
Joined: 22 Nov 2005 Posts: 786 Location: Roma
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Posted: Sun Sep 17, 2006 2:55 pm Post subject: (No subject) |
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I'm about to leave flamedart as it is, but I have to study it before take decisions
Suggestions? _________________
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 3:04 pm Post subject: (No subject) |
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LABiRi wrote: | I'm about to leave flamedart as it is, but I have to study it before take decisions
Suggestions? |
I would leave it as it is, just change the number of the charges on the weapon from 5 to 3 (because that is the 'real' charges count on the weapon, excluding the extra one at the end (double cast)). Other than that, nothing really. 5 x Flamedart then = 5 x 3(+1) = somewhere between 15 and 20 maximum charges if you're stuffed up with them. I would see that as fair. Hope this helped.
Endu, aka Hariel. |
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perfectstranger Disciple
Joined: 23 Aug 2006 Posts: 8
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Posted: Sun Sep 17, 2006 3:26 pm Post subject: (No subject) |
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I've read somewhere in this foruns that flame dart was suposed to consume 2 charges each cast... (whats really wierd givin that it has an uneven number of charges).
Anyway, one thing that is mesed up is that when casting mind traphole from the scroll it will also consumes 2 scrolls o.O |
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 3:34 pm Post subject: (No subject) |
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perfectstranger wrote: | I've read somewhere in this foruns that flame dart was suposed to consume 2 charges each cast... |
That is correct and therefore the number of charges should be displayed as 3 on Flamedart, not 5 ^^. If you ask "Why 3, not 2?" - because that's how many charges you will get if you cast Mind Traphole from a fully charged Flamedart with an interval of a few seconds. |
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Moon Dungeon Explorer
Joined: 05 Aug 2006 Posts: 174 Location: Germany
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Posted: Sun Sep 17, 2006 3:36 pm Post subject: (No subject) |
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but then mind traphol cost has to be 1 charge, not 2 |
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 5:09 pm Post subject: (No subject) |
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Moon wrote: | but then mind traphol cost has to be 1 charge, not 2 |
Yup. |
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wurst-griller Dungeon Explorer
Joined: 08 Aug 2006 Posts: 77
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Posted: Sun Sep 17, 2006 5:14 pm Post subject: (No subject) |
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hi all !
labiri - i find - if you disable apo in next version, so pls make the flamedart up to real 5 charges !thx man!!
cu in hell |
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Endurio Forum Moderator
Joined: 16 Aug 2006 Posts: 136
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Posted: Sun Sep 17, 2006 5:36 pm Post subject: (No subject) |
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wurst-griller wrote: | hi all !
labiri - i find - if you disable apo in next version, so pls make the flamedart up to real 5 charges !thx man!!
cu in hell |
I understand your need for apoc-like spells wurst, but I dissagree.
with 5 'real' charges, you could get anywhere between 25-30 charges per trip, which would bring everything closer to the 'unfairness' that is to be taken away in next version .
Edit: This is just my opinion, but I've tried a 5 Flamedart setup before and I'm confident you should leave it at 3 base charges per bow. |
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